Will actually help prevent car accidents. I mostly based the ratings on standard settings and aimed at new players. Negative Traits That Can Go Away :: Project Zomboid Large zed groups can be pulled outside, sleeping turned off makes sleep a non-issue, and you actually get the benefit of never getting boredom. Now I just avoid the weight traits to get athletic; but for combat characters I'm going fire officer all the way now. High Thirst (water is trivial unless you have month-long drought) Underweight (just gorge yourself on perishable food before the power goes out) Hemophobic (just wash your clothes) Smoker (this is a positive trait disguised as a negative one) Prone to Illness (free points; just don't sit out in the rain naked for hours) If youre being stealthy you can generally avoid getting into danger but youre right. Waste of one point. Athletic is non negotiable. Organized also increases storage size of backpacks and shelving and whatnot. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Traits are positive and negative bonuses that you can apply to your character in Project Zomboid. So even if it was hard to level it would still be bad. Though its hard to justify taking for 8 points. The Weak Stomach trait causes the player to have more food illnesses but is easily avoided if you watch what you eat in the game. Note: the ratings are aimed towards new players on default settings. Avoid. The end result is usually pulling a few more zombies than you would without the trait, making it a decent negative trait for a combat build. ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{position:relative;background-color:0;color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:before{content:"";position:absolute;top:0;left:0;width:100%;height:100%;border-radius:9999px;background:var(--newCommunityTheme-metaText);opacity:0}._3YNtuKT-Is6XUBvdluRTyI:hover:before{opacity:.08}._3YNtuKT-Is6XUBvdluRTyI:focus{outline:none}._3YNtuKT-Is6XUBvdluRTyI:focus:before{opacity:.16}._3YNtuKT-Is6XUBvdluRTyI._2Z_0gYdq8Wr3FulRLZXC3e:before,._3YNtuKT-Is6XUBvdluRTyI:active:before{opacity:.24}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{cursor:not-allowed;filter:grayscale(1);background:none;color:var(--newCommunityTheme-metaTextAlpha50);fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{display:inline-block;margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);color:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} Of course, some are rendered irrelevant by the extreme end game: Slow reader is not . One decent trait for getting a couple of points back is of course slow reader. Ranking All Negative Traits in Project Zomboid - YouTube Grinding out strength and fitness is such a chore and almost impossible at the higher levels so Ill at least take either Strong or Athletic, if not both. ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)} It's great, I don't know why you think it's bad. Only downside is sometimes you have nothing to do in a day, leaving your character to get bored and depressed, but thats what sleeping pills and exercise are for. Most persist. 25% slower xp gain with weapons. Claustrophobia on a no sleep MP server is just free points. The reason is because the penalty is given to you from being overweight, and not picking the trait itself. Expensive, prevents you from taking slow healer, mostly useless. Avoid this like the plague. Underweight knocks you down to 8 and is pita to grind. Keen Hearing: 3/5 simply because it's very useful and pretty much guarantees you'll never be caught offguard by a zombie behind you (at least as long as you're not fast-forward, but even then I think it auto-slows-down). It makes getting bitten extremely easy. The only reason it isn't more highly ranked is after a few months you get less and less panic from zombies anyway. Impacts combat a lot less than you'd think, especially since your character panics no matter what when they see a horde early-game. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. It doesn't just make noises louder for you, but specifically gives you eyes at the back of your head (short range). It really does much of the same as Fast Reader when it comes to saving time, and you rated that a 2. Just avoid getting fractures and you will barely notice you have the trait. Unlike in real life, being a smoker in Project Zomboid is not all that bad and doesn't cause any health risks. Negative Traits : r/projectzomboid - reddit Maybe useful when multiplayer releases, but until then this perk is basically useless. Aside from exhaustion, sleepiness is the biggest danger as the more tired you get, the more your perception decreases. Similar to angler, if you want to use long blunt take this perk, otherwise, don't. Here you will find what we consider the best positive traits to choose in Project Zomboid. I don't understand why people like it. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. Plus, you can easily speed the process up by hitting the fast-forward button at the top of your screen. High Thirst is great for a few extra points. Whenever a zombie performs an attack the player has a chance to block it. Eventually Claustrophobic will wear off in Project Zomboid as well. I play with darker nights so Cat Eyes is one that I always take. Unfortunately most of the traits are broken, some not really working at all or doing things completely different than they say in the descriptions. You will amass a whopping 8 points to use on some other positive traits as well. Pair with cowardly (or agoraphobic) and you have a very speedy character. Project Zomboid: The Best Traits, Ranked - Game Rant Project Zomboid traits guide | PC Gamer You can test this all out using the debug mode of PZ. Some people don't care though hence why in the middle at 3/5. If an attack is blocked the damage is simply negated. For many task that involves you being out in the open near obstructed sight lines (Foraging, Looting zombies, Fishing, Farming, fixing/fueling vehicles, etc), the extra warning in many cases is the difference between life or death. I never play without it. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A great one to take with pacifist is Fast Learner as it will end up in a net positive multiplier for weapons. Because of this, it's an easy +4 points that can be used to get an extra positive trait. PERSONALLY my ideal car is a Horizon or Dart with a 100/100 performance muffler so I would not want Speed Demon to ruin the stealthmobile. Prone to illness + outdoorsman somewhat cancel out for +2 points. Now, SP and MP differ slightly because of no time forward. Tldr get outdoorsman if you get prone to illness and thin skinned. No brainer. The most expensive traits in the game, but often essential to survival. In a game where getting injured has a high chance of death, you won't want to get hurt often anyway. Gymnast is S tier just like athletic. Because of this, it's an easy +2 point that can go towards a decent positive trait. Best traits in Project Zomboid - Dot Esports If you're an experienced driver with a PC that can run the game well you are simply NEVER going to die to Speed Demon, and the increase in acceleration speeds up gameplay; particularly when it comes to towing. Very useful for finding Axes and Sledgehammers. Although the description of the negative trait says it decreases the player's vision, It appears not to affect the character in any noticeable way. Don't have to mash the accelerator all the time. 2 High Thirst. Valve Corporation. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. Still pretty bad for new players. When you want to be a peace-loving character, it makes you less likely to kill zombies with a weapon, but it's a nice trait to debuff your character with. Handy - little carpentry boost, considering additional construction health there won't be random hordes of zombies coming to your base late into the game, so no real need for more durable constructions in SP. This trait would be a hard sell even as a negative. Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned.
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