If destroyed: Rapidly lose entire fuel supply over several seconds. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. and, In short, vehicles now have a bunch of animation and texture sources you can play with. The engine can survive up to 100 points of damage. Primary armament 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Press question mark to learn the rest of the keyboard shortcuts. The Strider's ability to adjust the elevation of its periscope is clearly shown here. Having a CPU clock of 3.9GHz or higher is recommended. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. PROFILE, Terms Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. Other questions When? While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. November 24, 2016 in Solved. 9700 kg (all variants) Crew Capacity I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. It takes 200% increased damage from high-explosive (HE) type munitions. Maneuver the helicopter sideways with [A] and [D]. Here's some data. Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. edit: Sorry havent looked in the comments that you already found it. First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A 200+ km/h. tl;dr Max forward sprint speed for each type. #4 [ESD]Calibre May 9, 2017 @ 2:51am I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. Description Description: Sets velocity vector of an object in m/s. If damaged: Gradually leak 20% of remaining fuel over time. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. Strider The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. The hull can resist up to 200 points of damage. Also if using CBA you could use their perFrameHandler instead. A guide to graphics settings vs frame rate for Arma 3 in 2021. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. Features FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. Game engine does not support this feature for air vehicle physics. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? gears 1-8 and 2 reverse gears. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. Tandem HEAT explosive charge. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. Running the game at 4x speed shows that unarmed sprinting gives these values. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. For those insertions where surprise is key, deploy the SDV and approach the target from below. The gunner position exclusively controls all weapon systems remotely on the armed variants. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. A guide to graphics settings vs frame rate for Arma 3 in 2021. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). Could anyone help me with 2 things please: its a big problem =( 1) How to change the vehicles (car/boats/heli/planes) speed, please? The hatchback speed, the offread speed, the boats speed. Was always like it? QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. Good night! Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. Armed Assault Wiki is a FANDOM Games Community. But what is the best way to do it relative to the direction the vehicle is facing? Thank you very much! It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. By LARV / MRAP When it's done How often? (*) Reductions only apply to the explosive component of the munition i.e. Valve Corporation. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Note the Commander's terminal located on the left behind the driver's seat. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM have at act as an accelerator. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. This item will only be visible to you, admins, and anyone marked as a creator. Drawbacks You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. Then look for the file when vehicle are on sell with their classname, price, etc.. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. I can change the price, carry limit, but don't find the speed option. Mousewheel up= +10kph Mousewheel down= -10kph. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Variants How about adding gears while we're at it? 4000 mass I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! Climbing with the highway gear now is painfully slow getting up an off-road incline. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. Speed limiter and auto-cruise modes for vehicles. Articles containing unused/removed content. Use the mouse to control the helicopter smoothly. 128 km/h on land12 km/h in water Or do u knew some tutorial that have a step by step to do that, please? Create a new vehicle shop is very simple. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! 2- The option to turn on lights on vehicles just disappears =( The Strider will have incredible difficulty fording over bodies of water. Speeds listed are forward movement speeds only. How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. All four of the Strider's wheels are able to resist just 250 points of damage. You cannot go prone with a launcher. It takes 20% less damage to hits to HE-type munitions. Top speed Valve Corporation. Maintaining a constant speed up till now is annoying at best. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. Weight The RCWS turret on armed variants can only survive 40 points of damage before failing. 1- The button Accessories on gun shop npc stops working. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? Type The offroud. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; What would be the point of using gears if the vehicle accelerates the same? & Damage upon the turret will not be shared with the Strider's main "health" pool. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. I didn't find any mod with a nice speedboat and the Arma's original is too slow. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. Meda's usually-incomplete-never-to-be-completed project dumping ground. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! Games. Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. AAF vehicle All rights reserved. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. The introduction of a new PhysX-powered physics model has resulted in the most detailed As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. That would make it more useful to use the other keys 'Q' and 'W'. Maintaining a constant speed up till now is annoying at best. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . The adjustable periscope makes the Strider highly useful for reconnaissance purposes. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator In jets I use 1200 DPI. Anyway, thank you for all ur help It helped me a lot. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS Press question mark to learn the rest of the keyboard shortcuts. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. on release it should close the damn menu, or it closes after selecting an action. Hold [Left Shift] to increase throttle and gain altitude. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. Powered by Invision Community. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . ^ A low gear would certainly help for steep terrain. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. By using this site, you agree to our Terms of Use. To do so, you can create your own templates in the scenario config file. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. the current action menu is too clunky. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. Yes (all variants) I was curious about how fast a player could run forward in a single direction. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". Depletion of its integrity will always result in a catastrophic kill. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. da mimic script pastebin If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. Would be good to have wheel spin and skid if using 'E' from a standing start. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? joew The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. Maybe Its still there. Momentum, suspension and gravity all play a much bigger Any way how to edit it? What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. Everything about the ARMA game series by Bohemia Interactive on reddit! role in Hold [Z] to decrease throttle and lose altitude. The driver can operate the vehicle, turn the lights on and off, and blow the horn. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. Strider, Strider HMG, Strider GMG Can only be applied via script or using the Virtual Garage. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. I disabes the mod, and its works. It's measured in meters-per-second. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: 800 DPI is best for me. All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. enhancing the vehicular experience of Arma 3. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. Here's some data. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 26 fuel units How do you even aim? So, the first step is ho to change the speed of this vehicles. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). The Strider is a four-wheel drive armed reconnaissance vehicle. In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. Create an account to follow your favorite communities and start taking part in conversations. One of the most significant additions to Arma 3 is the introduction of underwater environments
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